Software development

Weapons of mass construction

There is a follow-up post: Advanced weapons of mass construction Last time I wrote about how to use interfaces to their full potential, but I never really mentioned factories beyond the fact, that we probably need them. This is going to be another chapter to the previous post with a more in-depth look into the matter of encapsulated object creation in C#. Again I will start with what I usually find in a client’s project, and then I will move in small steps towards a progressively more mature implementation. Every step will include a bit of code to demonstrate the changes that were made. Making up a good example to demonstrate factories is surprisingly hard. There is a multitude of possible scenarios available, but most are too complex… Continue Reading…

Software development

Interfacing in style

I tend to give the same talks to clients whenever I enter another project, mostly to get everybody up to speed when there are deficits. In writing everything down, I hope to make the knowledge transfer a little easier, so that I can refer to this and other similar articles in the future. Interfaces are a very useful and important construct in C#, and I believe that any developer worth their salt is going to agree. But they can also be one of the biggest flaws behind an error-prone architecture or a hard to maintain code base. I will start by describing the two basic kinds of interfaces and then describe the typical situation in the code base of most clients. The focus will be on how to… Continue Reading…